Dec 20, 2005, 07:05 AM // 07:05
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#41
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Banned
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Quote:
Originally Posted by unienaule
here's my clue: Go change your seconday in the desert if you want to come along since it obviously doesn't matter what it is. Especially if you switch to something like E or R, I'm pretty sure you can't solo with either of those 2 secondaries.
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My solo builds often uses nothing but monk skills. Plus with your attitude I wouldn't want to go with your group. That you can't get beyond the issue of a monks secondary is your problem, not the monks.
Crap like this is why I've pretty much quit monking in a group. You get nothing but complaints from a fair number of people, get blamed when someone runs out of healing range and dies, blamed for being a soloer, called a complainer for asking for a regen, even with decent energy management skills, and so on.
Last edited by Hockster; Dec 20, 2005 at 07:09 AM // 07:09..
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Dec 20, 2005, 08:12 AM // 08:12
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#42
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Wilds Pathfinder
Join Date: Nov 2005
Location: La La Land
Guild: [NOVA]
Profession: A/
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Unfortunately Hockster, the problem lies in that for every hundred, or even thousand competent, honorable players like you, there's one guy who's decided he's gonna 'get ahead in the race'. These few individuals can, do, and relish in ruining the game for everyone else of their class.
My advice is to, instead of sitting there spamming "Monk LFG UW Run", get a bit creative. "Healing Monk looking for an Underworld run. Anyone need a hand?" The latter is proof enough for me that you're not a scammer, since no scammer in existence actually uses proper grammar :-P
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Dec 20, 2005, 09:40 AM // 09:40
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#43
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Krytan Explorer
Join Date: Nov 2005
Profession: R/
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Quote:
Originally Posted by LaserLight
Doesn't matter what their secondary is. Doesn't matter how often they ping their health. Doesn't matter how often you force them to let you check their armor. With the way the game is currently set up, there are no totally reliable ways to identify Underworld scammers. Something ought to be done, since as has been pointed out, this relatively miniscule proportion of the population is absolutely ruining it for anyone who could possibly be 'another damned scammer'.
What I want to know is why it's such a big goddamned deal for these a**holes to avoid paying their 1K entrance fee. They are solo farming one of the most profitable areas in the game; 1K a run should barely be a speedbump to them. Hell, one lousy Ecto and they're set for the next ten runs. It's disgusting that people can get so analy, destructively greedy over such a relatively tiny amount of money...
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I have a feeling it has to do with the way loot is distributed. I think the game artificially compensates for say if you haven't played the game for weeks, suddenly you get an item that is incredibly valuable. Just to get you back in the cash game. So if you bring along 7 other people, and intentionally get them killed, monsters will drop loot not only for the solo monk, but the compensation loot for all the other players so in the end, the drops become more valuable especially if the 7 dead players leave the map and the timer on their locked loot becomes public for the solo monk to pick up. Of course this theory doesn't work for long if all the dead players leave right away so could also be that these monks are just cheapskates. cmon 1k?
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Dec 20, 2005, 10:06 AM // 10:06
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#44
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Krytan Explorer
Join Date: Aug 2005
Location: Scotland
Profession: W/Mo
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To be honest its more annoying that you take the time to find a group, pay your due and then waste more time in UW only to find the monk has used you all to avoid paying the full 1k fee and get past the first bit to farm. Its vary rare that you have an ecto lying around when you die and the monk has the opportunity to let you rot and picks it up, but it does happen im sure especially the way Revenga says. Simply they are using groups for cheap entrance and to help get past the first monsters so that they can solo farm while everyonelse has wasted their time and money and the worst ones are the ones who try to get the group killed...thats it in a nutshell. Does anyone know if this is considered a scam or misconduct by ANET?....can you report someone for this?
Its a shame for the other Mo/W out there, but the only ones to blame at the end of the day are the scamming monk Warriors.
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Dec 20, 2005, 11:05 AM // 11:05
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#45
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Grotto Attendant
Join Date: May 2005
Location: At an Insit.. Intis... a house.
Guild: Live Forever Or Die Trying [GLHF]
Profession: W/Me
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Quote:
Originally Posted by Juhanah
I'd surely pay the 1k fee to have an experienced party bring me in fissure or underworld. I still never visited those place because NPC don't follow.
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That I can't take henches is why I've hardly been to FoW or the UW either. Sorry to hear about your bad experiences with PUGs - my own PUG'ing has been good, but I just prefer to do things at my own pace, ie with henches.
I once actually advertised in Temple of Ages for a team to go into UW just for fun & exploration - anyone could join, I'd pay the entrance fee. I got a few answers, but only from people who accused me of being a scammer!
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Dec 20, 2005, 11:35 AM // 11:35
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#46
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Krytan Explorer
Join Date: Oct 2005
Profession: W/Mo
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Quote:
Originally Posted by My Sweet Revenga
I have a feeling it has to do with the way loot is distributed. I think the game artificially compensates for say if you haven't played the game for weeks, suddenly you get an item that is incredibly valuable. Just to get you back in the cash game. So if you bring along 7 other people, and intentionally get them killed, monsters will drop loot not only for the solo monk, but the compensation loot for all the other players so in the end, the drops become more valuable especially if the 7 dead players leave the map and the timer on their locked loot becomes public for the solo monk to pick up. Of course this theory doesn't work for long if all the dead players leave right away so could also be that these monks are just cheapskates. cmon 1k?
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He did it because if you enter UW solo or two man the drops are horrible no matter how many times you go. I am not positive but I am sure ecto drop rate is way less when going in solo or two man it may have been coded this way. By bringing in 7 people he removes the code and can get normal drops pre-nerf. Now mind you I never had a solo monk but I have a lot of friends who are and this is what they tell me. When they go in solo the ecto drops really suck. When they go in with a group they notice that at least 3-5 drop each run. Maybe someone else can confirm this.
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Dec 20, 2005, 11:51 AM // 11:51
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#47
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Lion's Arch Merchant
Join Date: Jun 2005
Location: doa
Profession: Mo/
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I've posted my stories about these damn scamming UW monks to the jerk thread. I've reported them to anet before complete w/ names, time and complaint and here's their reply:
Quote:
Hello,
Thank you for contacting Guild Wars Support about this. Currently, it is not a violation to not disclose your build or to have a certain build when you enter an instance. You may want to consider posting your suggestions regarding this particular monk build on one of many of the Guild Wars Fansite message boards. A compiled list can be found on the official Guild Wars website at http://guildwars.com/community/default.html. By posting on one of these message boards, other players can comment on your ideas, concerns, and suggestions, and Development Team members are able to catch up on what the community wants to see in Guild Wars. Fansite forums make it easy and efficient for us to learn from those playing the game.
Thank you for your efforts in assisting us to create the best gaming experience possible.
Regards,
The Guild Wars Support Team
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basically, at this pt in time they don't give a sh*t.
This prejudice against mo/w also annoys me as i've been a mo/w since i created my monk a month after the game's release. i always wanted to wield a large fellblade as a short little monk haha. I know where this is coming from, but some of these fools don't realize many monks solo as mo/me as well. Health can be typed, as can weapon sets, etc. Solo monks being rich would have 2+ sets of armor anyway. In any case, for groups that reject me, too bad because i'm a damn good monk. Invite Yuki for yourself to find out.
These scammers suck so bad at soloing that they get someone nice party leader to pay 1k for entry, egg the party on by pinging the radar to attack, pull mobs, and make general mayhem. Then if anyone is still alive by the time the doors open, the monks make a dash for the smites while leaving the party to the mercy of the 4 aatxes. I've also had solo monks sneak off during quests to solo smites, we viciously killed that one by teleporting, then taking unwanted as he ran off muhaha.
Solo Monks are easy enough to pick out. They never say anything in groups they join. They often refuse to ping their hp (too dumb to even type it i suppose), and they'll say their build is prot. Then if you're in uw, you will hear the inevitable enchant sounds, and no non-solo monk will cast balth's spirit on themselves. A real monk doesn't want to be hit.
If you should find a solo monk in your group, grab the first quest, pull the graspers but not bulls and pull them into the solo monk. Solo monks are instant mob targets. I play heal w/ prot spirit (feed my ess bond off the soloer), so it's not hard to keep most of the party alive during the chaos. Make sure you eliminate the graspers, and then hide from the bulls behind the ghosts. Hopefully your parasite will be eliminated, res from there, continue w/o leech.
Another tactic is to get everyone to follow the monk but not help them out. Nothing like letting the leech do all the work while you pick up the drops!
These days if i have verified solo monks in the group and the leader is okay w/ taking them along, I bring Unyielding Aura along hehe. Keeps monks on a tight leash, and you can drop them like a rock if they misbehave.
Unfortunately guru doesn't allow names... my ignore consists of all the worst solo monks parasites in TOA, I spam their names regularly in TOA when i see them up to their antics. You have been warned =)
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Dec 20, 2005, 02:48 PM // 14:48
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#48
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Jungle Guide
Join Date: Sep 2005
Guild: Nova Alliance
Profession: Me/
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Easiest way to screw up a solo monk.
Vital Blessing: This cast by one or more people in your group on the soloer will get them killed. At max, they will have 223 health, meaning they'll be taking 22 damage a hit from everything around them. Even the health regeneration wont be able to keep up for long.
Once they die, tell them you'll rez them. They'll think you're a complete noob.
Cast this Rez:
Unyielding Aura: As Saphir said, this basically put them in a vice grip. They cant get all the drops anymore because they'll be forced to work with the team. And if you die, they die. This could be used to force them into working for you. The group I was in that did this gave the monk two options. He could go off and solo and everyone shares the drops. Or he could work with the group and everyone shares the drops. The guy was pissed off. He ended up leaving. But he had fronted the bill, so no big deal. When we got another monk into the group, we explained what we had done to the last guy and said we would do the same thing to him if he tried anything.
After awhile, it seemed like we couldnt find a single non-solo monk in ToA and went our seperate ways.
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Dec 20, 2005, 02:53 PM // 14:53
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#49
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Banned
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All they have to do then is change one piece of armor or the focus item.
Frankly why rez them at all? It's not like Breeze will help keep the party alive.
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Dec 20, 2005, 03:02 PM // 15:02
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#50
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Master of Beasts
Join Date: Mar 2005
Location: Ottawa, Canada
Guild: Servants of Fortuna [SoF]
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Quote:
Originally Posted by Arcanis the Omnipotent
Easiest way to screw up a solo monk.
Vital Blessing: This cast by one or more people in your group on the soloer will get them killed. At max, they will have 223 health, meaning they'll be taking 22 damage a hit from everything around them. Even the health regeneration wont be able to keep up for long.
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Cute I was thinking of symbiosis for my trapper - that should do it too.
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Dec 20, 2005, 03:18 PM // 15:18
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#51
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Krytan Explorer
Join Date: Oct 2005
Location: Marquette MI
Guild: Elite Lan Gamer
Profession: E/Me
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Having just addressed this in another thread I am kind of dismayed because I like to do UW as an M/W. I had no idea that this scam is going on. I am probably the most honest person in the game and have come up against many people who scam, who are selfish, who leave the group when they get what they want, and on, and on. I believe I am one of the best healers in the game. I always call my shot. I wear a special set of armor that is high enough to keep me from getting killed and, yet, lets me have plenty of energy for heals. I always carry rebirth so I can rez anyone and everyone. I get really upset when someone dies and I measure success by the least amout of deaths. Many times I find myself too busy to even notice if I have a drop or not. So, this is distressing to me that you will reject all M/W based on a few people. On the other hand, I'm glad you are all selective because I like a serious dedicated group. If you see me in ToA please add me to your game and you may want to mention that you saw my post because I, too, am selective. I've been burned too many times to not be leary.
Interesting that someone should bring up the Asian farmbot. I can't stand the whole Asian commercial entities that GW allows to exist and own accounts. I hate the fact that they dominate Drok 1 and LA 1. I've put some of those IGN's into my friends list to watch what they do. These accounts are open as much as 20 hours. They are only there to buy low and sell at ridiculously high prices. Now I see that they have a system where some just farm and some just sell. If I have something to sell or want to buy, I have to go to a less populated area. The fast scrolling gives me a headache. Once I game a seller a hard time and the next day I started getting in game pm spam to buy 100K for $6.99. Spam? PM,d in a game. I've complained to ANet many times but it seems my complaints are ignored. Why these people exist in the first place is a mystery to me. The game should only be for game players and only honest game players.
Last edited by Raku Clayman; Dec 20, 2005 at 03:20 PM // 15:20..
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Dec 20, 2005, 03:20 PM // 15:20
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#52
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Jungle Guide
Join Date: Aug 2005
Profession: Mo/
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Quote:
Originally Posted by Arcanis the Omnipotent
Easiest way to screw up a solo monk.
Vital Blessing: This cast by one or more people in your group on the soloer will get them killed. At max, they will have 223 health, meaning they'll be taking 22 damage a hit from everything around them. Even the health regeneration wont be able to keep up for long.
Once they die, tell them you'll rez them. They'll think you're a complete noob.
Cast this Rez:
Unyielding Aura: As Saphir said, this basically put them in a vice grip. They cant get all the drops anymore because they'll be forced to work with the team. And if you die, they die. This could be used to force them into working for you. The group I was in that did this gave the monk two options. He could go off and solo and everyone shares the drops. Or he could work with the group and everyone shares the drops. The guy was pissed off. He ended up leaving. But he had fronted the bill, so no big deal. When we got another monk into the group, we explained what we had done to the last guy and said we would do the same thing to him if he tried anything.
After awhile, it seemed like we couldnt find a single non-solo monk in ToA and went our seperate ways.
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That is brilliant
I have the urge now to go to TOA and try this out with some guildees.
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Dec 20, 2005, 03:26 PM // 15:26
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#53
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Krytan Explorer
Join Date: Oct 2005
Location: Marquette MI
Guild: Elite Lan Gamer
Profession: E/Me
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One more thing, I used to just pay the 1K fee because I thought it was petty to get everyone to kick in. I've changed my tune, lately, because there are so many selfish people who drop out, who have their own agenda that at least in some small way I can tell if people are committed to the game.
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Dec 20, 2005, 03:31 PM // 15:31
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#54
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Wilds Pathfinder
Join Date: Aug 2005
Location: Netherlands
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Quote:
Unyielding Aura: As Saphir said, this basically put them in a vice grip. They cant get all the drops anymore because they'll be forced to work with the team. And if you die, they die. This could be used to force them into working for you.
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Sorry, but the bold text is incorrect (I am 99% sure).
The Solo-Monk will die when:
You stop the enchantment
Someone strips your enchantment
Or when he just dies
Back on the topic; I don't do UW a lot anymore. Only have done it with my ranger so I don't have this problem. (We never take monks along )
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Dec 20, 2005, 03:33 PM // 15:33
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#55
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Jungle Guide
Join Date: Aug 2005
Profession: Mo/
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Quote:
Originally Posted by Medion
Sorry, but the bold text is incorrect (I am 99% sure).
The Solo-Monk will die when:
You stop the enchantment
Someone strips your enchantment
Or when he just dies
Back on the topic; I don't do UW a lot anymore. Only have done it with my ranger so I don't have this problem. (We never take monks along )
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Isnt it kind of hard to maintian an enchantment when your dead?
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Dec 20, 2005, 03:36 PM // 15:36
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#56
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Wilds Pathfinder
Join Date: Aug 2005
Location: Netherlands
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Quote:
Isnt it kind of hard to maintian an enchantment when your dead?
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I guess it's something special about the skill, don't know why it does that, it just does
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Dec 20, 2005, 04:17 PM // 16:17
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#57
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Krytan Explorer
Join Date: Sep 2005
Location: California
Guild: (TRUE)
Profession: R/Me
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After reading about Unyielding Aura, that's a great idea. I can't wait to get my hand on that skill *evil grin*
As for Vital Blessing, I fail to see how that'd deter those pesky solo monks?
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Dec 20, 2005, 04:31 PM // 16:31
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#58
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Krytan Explorer
Join Date: Aug 2005
Location: Scotland
Profession: W/Mo
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Yeh cmon we have to make it more difficult for these timewasters and scammers!
Unyielding Aura idea is good but they must die first to do that do they not?
You could cast scourge healing on them if they start farming and your not dead.... does that work on an ally?
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Dec 20, 2005, 04:41 PM // 16:41
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#59
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Krytan Explorer
Join Date: May 2005
Location: Texas
Guild: NOT-Nomads Of Turmoil
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all the comments about M/W being an indication of a SoloMonk or Invinvimonk are a clear sign of how ignorant the vast community is. You don't even need a secondary to Monk in order to have a solo build.
Same thing goes for the 2 man - every monk seems to think that N/Mes is the end all to be all?? N/Mo was the original build to tag along and does as well or better in my experience. No nrg concerns, more dmg and since we all experience interupts at bad times or a sneaky NM....it's nice to not have to start all over because you're running partner can't rez you.
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Dec 20, 2005, 04:50 PM // 16:50
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#60
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Elite Guru
Join Date: Feb 2005
Location: New England, USA
Guild: Shadow Knights [SK]
Profession: Mo/Me
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Quote:
I'm a Mo/W and blah blah blah...
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So don't be a Mo/W. Every one that I've seen is wasting half his skill bar with stances anyways. You're there to heal and aside from mabye using /Me to steal energy so you can heal better I can't see why you would be so adament about your secondary. It takes like 15 seconds to switch secondaries and if you've never switched it then you're probably so inexperienced that I don't want you in my party anyways.
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